Riddle School (game)

Riddle School is the first game in the Riddle School series series. It was released on Newgrounds May 25, 2006, 10 years before the final Riddle School game, Riddle Transfer 2, would be published.

Initial concept
The game was originally meant to be a parody of TomFulp's Pico's School and the Madness series.

Current iteration
The game begins with Phil in Mr. Kahm's class (dubbed the "Special Class for the Insane"). Phil had been sitting there for at least two hours listening to nothing but incorrect addition "facts," and was only sent there for teasing his classmate. Phil became fed up with this and decided to escape school.

Walthrough

 * The official walkthrough can be read here.

Tips

 * The Hall Pass partially clips through the locker its hidden in. As a result, it can be clicked on and obtained without opening the locker. This can be helpful for shaving off a couple of seconds in a speed-run.

Trivia

 * This game was originally done for Jonochrome to test out his ActionScript skills. Sequels for the game were never intended, but he ended up growing interested in continuing the story when a couple of people suggested he make more.
 * When first opening the game, when hovering over the "Main Menu" button, a pop up will appear saying "This button obviously proceeds to the main menu." Jonochrome stated that this wasn't meant to be a joke but to be a way to show off a type of button he had recently learned to make at the time.
 * The menu button style that would carry on from the first game onward was inspired by the game Tactical Assassin ' s main menu buttons.
 * Ms. Cophey's hand in the classroom is pink because it was Mr. Kahm's hand copied-and-pasted.
 * If any keyboard key is pressed during gameplay, the game will reset itself to the opening cut-scene. This was implemented in order to prevent players from using the TAB key to highlight clickable objects. Additionally, this feature was left out of future games.
 * Certain elements of the game were left over from its original incarnation.
 * Several objects throughout the game are grayscale, such as doors and chairs. This was because, as the game was making its transition from a Madness game to its current form, Jonochrome forgot to color certain things in.
 * In Mr. Kahm's classroom, the phrase "Mathness" can be seen written on the chalkboard. This is a reference to the Madness series.